The game reveals patterns. The conversation is yours.
Each polycule builds a living document of their group. Members add what they choose to share — the game doesn't write it for them.
Based on compatibility patterns across sessions, the engine suggests what to explore next — scenario decks, topics, or external resources.
Does this capture the vision? Does any marketing angle feel off — or feel especially right?
Next: let's design the screen layouts — the flip-flop player view, Client Host room interface, and the mobile app flow.